﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace TomAndJerryMidnightSnack
{
    class LevelTask10:LevelTask
    {

        public LevelTask10()
        {
            CountDown = 3;
            CountUp = 4;
            CountLeft = 1;
            CountRight = 3;
            CountLoXo = 5;

            PhomatList = new List<Vector2>();
            PhomatList.Add(new Vector2 (1,5));
            PhomatList.Add(new Vector2 (2,4));
            PhomatList.Add(new Vector2 (8,8));
            PhomatList.Add(new Vector2 (10,6));
            PhomatList.Add(new Vector2 (10,8));

            KeyList = new List<Vector2>();
            KeyList.Add(new Vector2(5,1));

            HoSauList = new List<Vector2>();
            HoSauList.Add(new Vector2(4,10));
            HoSauList.Add(new Vector2(5,3));
            HoSauList.Add(new Vector2(5,9));
            HoSauList.Add(new Vector2(6,2));
            HoSauList.Add(new Vector2(7,1));
            HoSauList.Add(new Vector2(7,9));
            HoSauList.Add(new Vector2(8,10));

            WindList = new List<Vector2>();
            WindList.Add(new Vector2(3,3));

            XoayList1 = new List<Vector2>();
            XoayList1.Add(new Vector2(6,0));
            XoayList1.Add(new Vector2(7,11));

            XoayList2 = new List<Vector2>();

            DoorStartLocation = MatrixLocation.getInstance().ListLocationDoorRight[6];
            DoorStopLocation = MatrixLocation.getInstance().ListLocationDoorLeft[0];

            StartLocation = new Vector2(6,12);
            StopLocation = new Vector2(0,6);

            Direct = (int) MatrixLocation.DIRECTIONS.LEFT;
            DirectWin = (int)MatrixLocation.DIRECTIONS.UP;

            CurrentFrame = 0;

            UpListReady = new List<Vector2>();
            DownListReady = new List<Vector2>();
            LeftListReady = new List<Vector2>();
            RightListReady = new List<Vector2>();
        }
    }
}
